New Game Plus in Onimusha: Way of the Sword
Quick Answer
Yes — beating the game unlocks Carnage, the high-stakes post-game/NG+ route described by current guides. The carry-over list is useful for planning, but it is not a CAPCOM first-party table: treat skills, charms, collectibles and materials as source-reported until confirmed in the current save. Equipment reset, unused-material carry-over and stone repeatability should not be presented as official facts.
Who this is for): players asking “what carries over in NG+”, and anyone planning what to finish before the final boss. Difficulty basics are on the Carnage Mode page.
Does the Game Have NG+?
Yes — but it is fused with the unlockable Carnage difficulty. Finishing the campaign unlocks Carnage, which PC Gamer describes as a New Game+ mode that carries over some progress from a completed save. There is no separate “New Game+” menu item that re-runs the story on the same difficulty with everything intact.
How to Unlock NG+
Beat the game once — the final stretch is the mission “The Clash at Rendaino”, which is also the point of no return on that save (keep a manual save before it if you plan to clean up side content first, per guide advice). After the credits, Carnage appears as a difficulty option on a new run.
What Carries Over
The following are reported by current guides as carrying into the Carnage NG+ run; confirm the exact state in your save because the list is not first-party documentation:
- Awakened Oni abilities and enhanced basic and special abilities — your skill-tree investment persists (this is why Oni Stones spent on special abilities are safe long-term).
- Acquired Hozuki Pouches and their upgrades.
- Items, offerings, and possibly some materials — material carry-over is specifically ambiguous; do not spend or discard rare stock based on an assumed reset/carry rule.
- Charms and charm upgrades (charm guide).
- Unlocked outfits.
- Tutorial drills and boss-rematch unlocks and completion.
- Genma Notes and rescued Lion Dogs (collectible progress).
What Resets
- Story and side-quest progress — the campaign and optional quests restart. Specifically, Mysteries of Kyoto (8 total) and Chance Encounters (18 total) completion resets in NG+ (gamingpromax) — finish them on the first playthrough. Nothing is permanently missable: after the credits you can pick Continue from the main menu and return to the open world before the final mission.
- Clothing, sword, and Oni Gauntlet upgrades — equipment must be re-upgraded (material guide).
- Materials for those equipment upgrades — guide-reported reset behavior; verify before treating it as definitive.
- Red Souls — spend them before the final boss or lose the balance (red souls guide).
- Spirit Mirror save / fast-travel state — PC Gamer includes “Spirit Mirror save” in the non-carry list; treat mirror unlocks and save-state conveniences as reset (details unverified).
Skills, Charms and Armaments in NG+
- Skills: awakened/enhanced abilities carry over — you start stronger, which is the point of the mode.
- Charms: charms and their upgrades carry over — charm-hunting is a safe pre-boss investment.
- Oni Armaments: armament unlocks and upgrades are part of the carried ability layer; the equipment that runs on blue souls is what resets (armament locations).
Difficulty Options
Story and Action difficulties can be switched freely at save points during a normal run. Carnage is different: it is locked once chosen — you cannot drop back to Story or Action (PC Gamer). Its description: a single hit can mean death; a high-stakes mode where carelessness can kill.
What to Do Before the Final Boss
- Spend your Red Souls — skills first, then Yorimasa-monument material trades (red soul guide).
- Finish charm and armament pickups you want carried (charms, armament locations).
- Clear remaining side content and chest-hunting for the save’s collectible checklist (side quests, puzzles).
- Keep a manual save before “The Clash at Rendaino” if you want a cleanup file.
Is NG+ Worth Playing?
Editorial: yes for one reason — stones. PowerPyx notes you cannot fully upgrade every special ability in one playthrough because Oni Stones are short (Oni Stones guide); a second run with carried abilities is the intended way to finish the build and the trophy-style completion goals. The catch is the locked-in Carnage difficulty.
FAQ
Sources — Last Verified 2026-09-12
- PC Gamer — Onimusha hard mode / New Game+ unlock (carry-over list): pcgamer.com
- PowerPyx — All Basic & Special Skills (stones short in one run): powerpyx.com
- AppMedia — クリア後の追加要素と周回プレイ (JP overview): appmedia.jp/onimusha_ws/80368501


