Best Charms in Onimusha: Way of the Sword
Quick Answer
Charms (御守) are passive equipment that strengthen Miyamoto Musashi — the official store text confirms they are a real power layer separate from gear and skills. You start with one charm slot and unlock more (up to three) through the skill tree with Power Stones. There is no official tier list; the verified charms shown below come from Japanese guide data (AppMedia) with effects you should confirm in your own menu. Broad advice: pick for your weakest link — defensive charms (damage taken −4%, healing +4%) carry most players, offensive charms (normal attack +8%, Oni Armament +6%) are best once you know your damage style.
Who this is for: players asking “which charm is best”, and anyone ignoring the charm screen because it looks like a side system — it is a free power layer (best upgrades context).
How Charms Work
- Charms equip on the Equipment screen and grant passive effects while worn (CAPCOM official).
- Slots: you begin with one; Charm Capacity 1 (2 Power Stones) adds a second, Charm Capacity 2 (3 Power Stones, later) adds a third (skill tree / Power Stones).
- Upgrades: charms can be upgraded and charm upgrades carry into New Game+ (PC Gamer). The upgrade currency appears tied to offering/favor items found in small chests (GamesRadar) — the exact upgrade screen is not yet documented in our sources.
Verified Charms (effects per AppMedia)
COMMUNITY REPORTED Table data is Japanese guide data (AppMedia, 2026-09) — treat exact percentages as community-verified until your menu shows the same numbers.
| Charm (JP name) | Effect | Where to get |
|---|---|---|
| Healing Charm (治療の御守) | Healing received +4% | Story — Kiyomizu temple stage clear |
| Guardian Charm (守護の御守) | Damage taken −4% | Not listed (exploration/chests) |
| Strength: Swordsmanship (剛力の御守【剣術】) | Normal attack power +8% | Not listed |
| Strength: Oni Arts (剛力の御守【鬼技】) | Oni Armament power +6% | Kyoto tale “Beyond the Prayer” (祈りの先) |
| Strength: Follow-up (剛力の御守【追打】) | Attack vs status-afflicted enemies +8% | One-tree-shade “Temple Cleaning” |
| Amplify: Blazing (増強の御守【気焔】) | Blazing gauge gain +10% | One-tree-shade “Pale Moon Man” |
| Amplify: Chain (増強の御守【連斬】) | Reflex/chain gauge gain +10% | Not listed |
| Amplify: Awakening (増強の御守【覚醒】) | Full-awakening gauge gain +4% | One-tree-shade “Overgrown Carp” |
| Amplify: Oni Arts (増強の御守【鬼技】) | Oni gauge gain +4% | One-tree-shade “Unburied Grave” |
| Soul Gathering (集魂の御守) | Red Soul gain +5% | One-tree-shade “Risky Trade” (危ない稼業) |
| Blazing Charm (気焔の御守) | Blazing state duration +3 s | Not listed |
| Purification Charm (浄化の御守) | Corruption drain −20% | Not listed |
| Force Charm (力動の御守) | Force gauge natural recovery +10% | Not listed |
| Lure Charm (誘引の御守) | Genma encounter rate up (small) | Not listed |
Pre-order and Deluxe charms (Lion Dog, White Monkey; Oni Lady, Little Dancer, Mentor) are separate confirmed items from the store text (covered on the best upgrades page).
Best Overall Charm
Editorial, not official: the Guardian Charm (damage taken −4%) and Healing Charm (+4%) are the safest all-round picks — survivability is what actually gates progress on a first run, and Gamerch’s tier article reaches the same conclusion (recovery and damage-reduction charms are easiest to use in normal play). Switch to damage charms when a fight is comfortable.
Best Charm by Situation
- Early game: Healing or Guardian — mistakes are frequent and healing items are scarce.
- Boss fights: Guardian (damage −4%) plus a gauge charm that matches how you fight the boss (Blazing if you parry a lot, Oni Arts if you lean on armaments).
- Defensive play: Guardian + Purification (Corruption areas) or Force (stamina-style gauge recovery).
- Offensive play: Strength: Swordsmanship (+8% normal attacks) or Strength: Oni Arts (+6% armament power) depending on your damage source.
- Farming: Soul Gathering (+5% Red Souls) while clearing side content (red soul guide).
Best Charm Combinations
Until you have three slots, combine one survival charm with one damage/gauge charm — a single defensive + single offensive pair covers both failure modes. With three slots (late game), add the gauge type you generate least: Blazing gain if you rarely parry into full Blazing, Oni Arts gain if armaments feel slow to charge.
How to Get Charms
- Story: at least one charm is a mission reward (Healing Charm — Kiyomizu stage clear).
- One-tree-shade encounters: several charms are encounter rewards (see table).
- Kyoto tales (side quests): e.g. Strength: Oni Arts from “Beyond the Prayer”.
- Chests / unlisted: sources marked “not listed” lack a published acquisition point — explore thoroughly and check map chest icons.
FAQ
Sources — Last Verified 2026-09-03
- CAPCOM — official Steam store text (charms strengthen abilities): store.steampowered.com/app/2638890
- AppMedia — 御守一覧 (JP, charm effects): appmedia.jp/onimusha_ws/80366317
- Gamerch — 最強御守Tierランキング: gamerch.com/onimusha-ws/1009591
- PC Gamer — New Game+ carry-over (charms): pcgamer.com
- GamesRadar+ — Power/Oni Stones (charm-upgrade items): gamesradar.com

